ooModulate need a mesh connected onto meshAttribute.

  • Mesh to evaluate:



ooModulate allow you to modulate from :

  • mesh
  • curve
  • position
  • particle
  • texture

Those nodes need be connected to input attribute.

  • mesh:

    Use mesh.

  • curve:

    Use curve.

  • position:

    Use translate position.

  • particle:

    Use particles position.

  • texture:

    Use texture.